![]() “Hyperspace Demons” is his first publication with Castalia House. He is the author of THE GHOSTS, DEMONSOULED, FROSTBORN, THE TOWER OF ENDLESS WORLDS, and THE THIRD SOUL series of fantasy novels. Jonathan Moeller is one of the most prolific self-published authors of writing in science fiction and fantasy today. Fortunately, hyperspace-capable ships are protected by a dark energy resonator that keeps the macrobes away and thereby permits safe interstellar travel.īut what happens when a ship’s resonator is sabotaged while it is traveling through hyperspace? And who would be so insane as to unleash a demonic infection of mutating madness on an entire ship’s crew? Hyperspace Demons by Jonathan Moeller - book cover, description. ![]() ![]() Consider purchasing the game on Steam for extra features like Achievements, Friend and Global Steam Leaderboards, exclusive cosmetics, future Workshop support and Cloud saves. Once penetrated by a macrobe, the infected human mind rapidly devolves into raving insanity, which usually presents in a homicidal manner. Hyperspace Madness is an original Autodesk IP developed to validate and test the individual performance and integration of content creation products (both Autodesk and external) in a real world. Is a fast-paced addicting endless space shooter with an inspiration taken from many modern games. But hyperspace travel comes with one particularly frightening risk, namely, the non-corporeal dark energy-based macrobiotic entities that inhabit the void and are drawn to the presence of human minds. Once penetrated by a macrobe, the infected human mind rapidly devolves into raving insanit In space, the demons can hear you scream. In space, the demons can hear you scream. Hyperspace Madness: The Game Image courtesy of Autodesk Around 2011-2012 Autodesk created a video game called Hyperspace Madness which served two purposes: To provide a working example of the various gaming middle-ware solutions offered by Autodesk to game developers. ![]()
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